﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using SW = System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using MultiViewer;

namespace VirtialEarthWPF
{
    /// <summary>
    /// Interaction logic for Window1.xaml
    /// </summary>
    public partial class Window1 : Window
    {
        public Window1()
        {
            InitializeComponent();
            Loaded += new RoutedEventHandler(Window1_Loaded);
        }

        void Window1_Loaded(object sender, RoutedEventArgs e)
        {
            VirtualEarthImage vei = new VirtualEarthImage();
            vei.Render(veCanvas, 
                new SW.Rect(new Size(veCanvas.ActualWidth, veCanvas.ActualHeight)),
                vei.EntireImage,false,false);
            vei.Dispose();
        }
    }
}
